JUL
2020
Tutorial by Luca Bordoni, thanks to David Saphier and Allan Turvey
This tutorial requires a bit of assembly basics, it’s at least important to know the meaning of the PEEK and POKE commands in Basic and how the ASM calls work in AGD. It’s suggested to read and understand the tutorials about the ASM calls and Store ASM into AGD character set before continuing here.
READ/WRITE MEMORY DATA ...
Tutorial by Luca Bordoni, thanks to David Saphier and Allan Turvey
It’s suggested to read and understand the tutorials about the AGD character set and the ASM calls before continuing here.
Assembly routines inject “special effects” in our AGD projects. Even without being an assembly expert, there could be the need to include external machine code routines such as sound effects, compressed graphics or any other kind of enhanchement, and ...
Tutorial by Luca Bordoni
This tutorial is oriented to ZX Spectrum enthusiasts who have experienced at least a Basic program project. It’s suggested to study the official Basic Programming manual first. Assembly knowledge is not required.
COMPILER BENEFITS
In modern times, many old-school programmers face with emulators and PC tools rather than the original classic machines, for an obvious advantage of time-saving.
Following this principle, Boriel’s ZX Basic (not to be ...
Tutorial by Luca Bordoni
This tutorial is oriented to AGD programmers who are already involved in a project; it’s suggested to read & learn the AGD official documentation first.
Here, we’ll try to go deep about a hot topic already discussed on the AGD official forum by the author Jonathan Cauldwell. Learning the ASM calls, it means to bring a professional touch to any AGD work, because ...
Tutorial by Luca Bordoni
This tutorial is oriented to AGD programmers who are already involved in a project; it’s suggested to read & learn the AGD official documentation first.
A common question while developing AGD games: “if my sprite dies, i’d like to let the respawn in the exact death point, and the player shouldn’t be killed for few seconds after coming back to life”.
The solution: working ...
Tutorial by Luca Bordoni
This page is oriented to AGD newbies, some arguments could sound obvious to experienced programmers.
The first AGD option is about the character set, that is a tool to modify every single character easily. However, many users would like to load an external file, by pressing “L” from the AGD character set menu.
Memory specifications
The ZX Spectrum character-set has 96 characters, 8 bytes each, that is a ...
Excerpt from Wikipedia – revision & links by Luca Bordoni
Knight Lore is an action-adventure game known for popularising isometric graphics in video games. The game was developed and published in 1984 by Ultimate Play the Game and written by company founders Chris and Tim Stamper.
In Knight Lore, the player-character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its ...