Excerpts from Wikipedia and Retro Gamer – revision & links by Luca Bordoni
Mire Mare, the mythical Sabreman game that never saw the light of day… some believe it exists, talking about a Holy Grail in ZX Spectrum history, others think there isn’t even a partial code of the game, otherwise, in decades it should have been surfaced. For sure, it’s one of the most intriguing retro tales.
Many enthusiasts played, and adored, nearly every Ultimate Play The Game title on their ZX Spectrum; nobody, without a POKE cheat, ever managed to complete a single Sabreman adventure. So, at the time, few gamers saw the final screens of Underwurlde, Knight Lore or Pentagram, all of which referring to the mysterious Mire Mare. The consequence was that the new Sabreman game completely escaped to the most.
Underwurlde, the second game in the Sabreman series (between Sabre Wulf and Knight Lore), has three separate exits, each naming another game in the series. The first exit names Knight Lore, which was released at the same time as Underwurlde. The second names Pentagram, which surfaced in 1986. The third exit names Mire Mare, which was expected, but never published.
In their final messages, each of the following titles refer to Mire Mare as the next adventure; here’re the unveiled ending texts for Underwurlde, Knight Lore and Pentagram:
The Mire Mare story is largely connected to the partial sale of Ultimate to US Gold.
The most widely believed story is that Mire Mare was actually coded before Gunfright (Ultimate’s last title before US Gold’s partial takeover). With a view to the popularity of the Sabreman character, it was decided to hold Mire Mare back as Ultimate’s swan song.
However, the partial takeover moved a lot quicker than anticipated, and although Ultimate had prior to this released Gunfright, they had not yet released Mire Mare. US Gold seemingly were not interested in releasing new Ultimate material. Instead they were more interested in releasing the Ultimate back catalogue on the £2.99 Kixx label. Naturally, Ultimate were not too pleased about this, and when US Gold asked Ultimate about Mire Mare (and mentioned the fact they would like to release it alongside the Ultimate back catalogue) they were subsequently told that it was not ready, and would not be completed before months, at which point US Gold decided to cancel the project.
It had been widely speculated that Mire Mare was to be presented in Ultimate’s Filmation isometric graphic style, either with static screens (as used in Knight Lore, Alien 8 and Pentagram), or scrolling (as in Nightshade and Gunfright) but Rare (the company that rose from Ultimate’s ashes) revealed in the late 90’s that it would actually have been more like the top-down Sabre Wulf.
Rare also explained that although the basic game design was completed Ultimate’s hectic schedule meant that the title’s actual coding was never completed.
ACG ex-employee grants an interview
An interview published on the Ultimate Wurlde website states clearly that the game was completed, and that even the artwork was prepared. According to that document, the Ashby Computer & Graphics ex-employee claims to have played it.
The interview, conducted via email on December 2001, was published on January 10th, 2002. Here’s the introduction:
Over the past few months on the site, I’ve alluded to an ongoing conversation with someone who used to work for Ultimate, and I promised to reveal some of the secrets that this source had disclosed to me.
However, you can’t just blunder into this kind of thing! Firstly, you have to build up a degree of trust; I need to assure my source that I’m not going to blurt out something given in good faith (and in confidence), and I need to feel happy that I’m not being hoaxed by some prankster!
Trust was duly established, and I’ve finally managed to get around to conducting an interview via email…–Ultimate Wurlde website, Jan 2002
Clues from Tim’s art
The cover art released by Tim Stamper alludes to a swamp setting artwork, showing a fiery pit and a phoenix in the flames, suggesting an arid, volcanic scenery.
But further interesting clues can be found in Tim Stamper’s Land of Ultimatum map, which came with the Collected Works release.
In this map, the first four Sabreman games are all referenced, and there’s also a series of volcanoes, which must surely relate to Mire Mare. Surrounding these volcanoes are several named locations:
Maybe these were to feature in Mire Mare?
A first mockup by Andrew Rollings
In 2006, Andrew Rollings published The ZX Spectrum Book – 1982 to 199x, dedicating a page to Mire Mare.
For the first time, an intriguing screen mockup of the game appeared to the public…
The Sabre Wulf GBA revelation
Trevor Attwood is a programmer who worked at Rare between 1995 and 2009 and was involved with the Donkey Kong Country series and other handheld titles.
In September 2012, the Retro Gamer magazine has published an extraordinary investigation entitled On the trail of Mire Mare, where Trevor declared:
Asking Tim about Mire Mare and Chris about the Lunar Jetman ‘trailer’ was one of those things many employees did at the time, because we all grew up playing Ultimate’s games…–Trevor Attwood, Retro Gamer issue 105, Sep 2012
Tim’s answer was that some of the design had been completed on paper and the cover artwork had been done, but nothing else. So, according to Tim’s declaration, no software existed. If the Stampers did indeed hide the existence of Mire Mare from US Gold, it’s improbable that they’d continue the pretence after so many years, particularly in coversation with their own employees.
Trevor was lead programmer on the 2004 Game Boy Advance title Sabre Wulf, and revealed that at one stage the game was going to be called… Mire Mare!
Initially, Tim and Chris thought it was a good idea, but it was later rejected because the name wouldn’t have any weight outside of Britain. Also, the new Sabre Wulf was intended to be a reboot of the franchise worldwide. Unfortunately, the game wasn’t the big seller they hoped for.
Finally, Trevor said…
SABRE WULF on the Game Boy Advance was probably the closest Mire Mare ever got to release.–Trevor Attwood, Retro Gamer issue 105, Sep 2012
Now, a play with Sabre Wulf GBA is absolutely a must; although the Nintendo’s Game Boy is totally different from the ZX Spectrum gaming experience.
Here’s a couple of screenshots which effectively evoke a plausible Mire Mare gameplay…
An inspired unofficial tribute
In order to close the Sabreman legacy, instead of just sitting by and waiting, some ZX Spectrum developers decided to take matters into their own hands by gifting retro gamers an unofficial homebrew video game tribute to the missing link.
As author Luca Bordoni always highlighted, Land of Mire Mare is nothing else than a modest tribute to the mystical Mire Mare by Ultimate Play The Game, the unreleased last chapter of the Sabreman‘s saga. A brave initiative entirely programmed with the Arcade Game Designer tool.
Luca wanted to stand back from the typical AGD gameplay, that is classic platforms and patrolling enemies. To achieve an Ultimate-style feeling, beyond the graphics, it was necessary to let the enemies spawn from an empty random point of the room (just like it happens in Atic Atac and Sabre Wulf). That was the hardest task, because initially the spawning point collided with the background scenery. The solution was found and, since then, AGD officially included code suggestions for random-spawning enemies in its documentation.
These are the threads in the official AGD Forum that started it all…
Random enemies as seen in Ultimate games
Spawning a sprite in the main loop event
Getting a sprite to chase the player
The inspiration for the game was originally seeded by Jarrod Bentley‘s graphic mockups previously released for a Retro Gamer investigation about Mire Mare.
Despite some strict reviews around the web, Land of Mire Mare was reviewed by the Retro Gamer magazine in March 2014, issue 127, scoring 85%.
Note: Land of Mire Mare was NOT made for profit purposes, as speculated in some comments around the web. As a matter of fact, it has always been available for free at the official AGD Forum. However, a limited edition of the game has been published on physical cassettes as rewards for The Story of the ZX Spectrum in Pixels book by Chris Wilkins. Consequently, some rightful owners posted eBay auctions to sell their copy, but neither the author, nor the contributors, haven’t ever gained a single coin from this homebrew work.
The 2020 Homebrew Edition
The author never felt really satisfied with the final product: there were many gaps, mainly due to the lack of the Assembly usage in order to optimize the memory.
“In the last years I’ve improved the Assembly knowledge, so it seemed right to create a new version from scratch including all the possible improvements, even if it remains clear that no homebrew release can ever be compared to any Ultimate original title. So now we have a wider map, new mechanics, new story and, by popular demand, the redefineable keys option”.
So in 2020 a new version was released, representing in fact a reboot of the 2014 edition. Wanting to realize a dream, leaving the impression of the only version made after decades (which was made by studying all the documentation available to date), he chose not to make a commercial version, leaving the title intact “for pure fun purposes”.
Mire Mare official poster
Ultimate in the Mire – Sinclair User issue 63, pg.108, Jun 1987
Land of Ultimatum – hi-res poster from The Collected Works, 1988
Ultimate ex-employee interview – Ultimate Wurlde website, Jan 2002 (possibily a hoax)
Sabre Wulf – Game Boy Advance 2004 edition
Graphic mockup by Andrew Rollings
Loading screen mockup by Jarrod Bentley
Graphic mockup by Jarrod Bentley
On the trail of Mire Mare – Retrogamer issue 105, Sep 2012
Land of Mire Mare review – Retrogamer issue 127, Mar 2014
Mire Mare – 2020 edition for the 48K ZX Spectrum