• Welcome to my personal library of music and classic video games. This collection is focused on my adolescent experience, therefore it goes deep on specific arguments such as the legendary Atari 2600, Sinclair ZX Spectrum, original Arcade Games, Nintendo’s Game & Watch handhelds and last, but not least, a bunch of music, including many rarities and a special dedication to The Cure, my favourite band of all times.

    Beyond a mere archival purpose, my attempt is to keep the flame of memory alive. Enjoy your visit!

    Disclaimer – The administrator won’t distribute any copyrighted material without authors permissions.

    –Luca Bordoni

Homebrew Spotlight

Selected by Luca Bordoni (that’s why the first are mine :-)…


16K ZX Spectrum

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ATC (Air Traffic Control) Rome is a basic program able to assign and manage values to multiple elements on the screen.

The program includes a graphic map of the Lazio region in Italy which displays some districts beacons and two landing fields.
Thanks to a special graphic compression for the map provided by Einar Saukas, the program has been revisited to fit in 16K memory.

It was a real challenge and the achievement isn’t taken for granted at all, also considering that some modern homebrew releases often overflow from 48K to 128K.

Program by Luca Bordoni
Special thanks to Einar Saukas, Jarrod Bentley


48K ZX Spectrum

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A first release of this game was written in Basic in far 1989, entitled Space Chase. It was an attempt to program a vertical version of Scramble, which is still author’s favourite arcade game, and essentially inspired by Caverns of Mars for the Atari 800/XL/XE computers.

The title was taken from the popular italian clone of the original Scramble arcade game.

In 2015 the code was totally rewritten and compiled with Boriel’s ZX Basic, revisiting the graphics and bringing a longer professional look.

Game by Luca Bordoni
Special thanks to Einar Saukas, Chris Cowley


48K ZX Spectrum

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A tribute to the mystical Mire Mare by Ultimate Play The Game, the unreleased last chapter of the Sabreman‘s saga. This modest homebrew adventure doesn’t demand to compete with any of the official Sabreman titles, even if it took full advantage of the Arcade Game Designer capabilities.

The inspiration for this game was originally seeded by Jarrod Bentley‘s graphic mockups previously released for a Retro Gamer article about Mire Mare.

Land of Mire Mare was reviewed by the Retro Gamer magazine, March 2014, issue #127 / page 104, scoring 85%.

Important note:
The game was NOT made for profit purposes, as speculated in some bad reviews around the web. As a matter of fact, it has always been available for free at the official AGD Forum.

However, a limited edition of the game has been published on physical cassettes as rewards for The Story of the ZX Spectrum in Pixels book by Chris Wilkins. Consequently, some rightful owners posted eBay auctions to sell their copy, but neither the author, nor the contributors, haven’t ever gained a single coin from this homebrew work.

Game by Luca Bordoni
Special thanks to Jarrod Bentley, Jonathan Cauldwell, Chris Cowley, Mister Beep


Upcoming Release

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This is probably the first attempt to port on the ZX Spectrum the brilliant Yars’ Revenge.

This is the second Arcade Game Designer release after Land of Mire Mare by the homebrew author Luca Bordoni. It was originally entitled Yars’ Revenge ZX, then changed in order to avoid possible copyrights infringements.

Since an attempt to include an AY tune in background, the development of this new version is temporarily suspended.

Game by Luca Bordoni
Special thanks to Paul Dunn, Jarrod Bentley, Andrew Owen


Atari 2600

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Scramble is a classic arcade game in which the player controls a ship across a side-scrolling terrain, battling obstacles in the air, along the ground, all while avoiding crashing into the terrain and buildings. Your ship is armed with a forward-firing weapon and bombs, each of which is controlled with a unique button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining the ship’s limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game.

Before this release, the closest port for the Atari 2600 was probably Super Cobra, where the feeling resulted quite far from the original.

Homebrew author John Cheampeau has been working on an Atari 2600 version of Scramble, presented for the first time at the Portland Retro Gaming Expo.

Scramble for the 2600 is a remarkable port of the arcade game, and even features support for Sega Genesis controllers so you can fire and bomb separately. If you’ve ever played Scramble, you won’t be disappointed!

Game by John W. Champeau

HALO 2600

Atari 2600

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Halo, one of the decade’s most renowned video game franchises, has found a release on the Atari 2600, in just 4K of space!

The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. After contact with an outer colony was lost, a battlegroup was sent to investigate and was almost completely destroyed; only one badly damaged ship returned to tell of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.

This was humankind’s first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races bent on wiping out humanity. A desperate plan is set in motion: board a Covenant vessel and
learn the location of the Covenant home world. But before the mission begins, Covenant forces strike
and annihilate the attack force.

The Covenant are now on Earth’s doorstep. One ship escapes and makes a blind jump into deep space, hoping to lead the Covenant away from Earth. The ship crashes on Halo–an artificial ring world that is actually a weapon capable of destroying all life in the galaxy should it fall into the hands of the Covenant.

You are the Master Chief, all that remains of a classified military project to build a series of genetically enhanced super-soldiers. You are humanity’s last and best hope against the Covenant, but you’re woefully out-matched, and survival is not guaranteed. Can you battle your way through the massive world that is Halo, defeat the Covenant, and save humanity?

Game by Ed Fries

Flyers Spotlight

Excerpts from The Arcade Flyer Archive

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